I have to say that the current 3d suites offer a TON of really cool tools. But one thing they forget is that WHAT you can do doesn't really matter if it's so stinkin' hard to do it. One of the best implementations of "morph targets" combined with bone animation was/is in Hash's Animation:Master. This video was done in a 2005 version, but it is still the best authoring I have ever used to do this. Maya, Max, and XSI can do this, but not without a LOT of pain, anguish, and unnecessary work. I've left A:M behind, but things like this are why I still rave about it, and dread trying to do the same thing in Maya.

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