This is another little Turbulence FD simulation. The blood is a smoke shader formed by thinking particles. I used caustics to get the wave light effects on the rocks. I made eight different rocks with a cube and an FFD. From there I used a cloner to clone the rocks, a random effector to give the different sizes and rotation and a landscape object to place the clones on. In order to get the clones from intersecting I added some rigid body dynamics. It was taking forever to calculate the position of the rocks but I changed their collision shape from moving mesh to automatic (MoDynamics) and suddenly the rocks moved instantly. It saved me a lot of time.
This is day 26 of a personal challenge to make a 5 second animation everyday in 2013.
More entries at markkubas.tv
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