Part of a little pitch job for a logo ident. Produced in Blender 2.65 with rendering in cycles. Results a little noisy due to render time constraints. Took a day and half in total as I spent far too much time fiddling with dynamics, only to end up not actually using them... next time I will though :)

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…