This is a 3D Sculpt I did of human male anatomy. I used myself, mostly, for anatomical reference. I started with Zbrush's zpheres to give myself a base mesh, then I sculpted in the larger forms and basic facial features. I brought the mesh into Topogun for retopology. Then I brought it back into Zbrush to add more muscle and bone detailing, and skin stretch and wrinkles. I exported the lowest sub division level and brought that into UV Layout and unwrapped the mesh into eight UV squares. I exported the displacement from Zbrush as 4K maps and set up the renders in Maya. I decided to use Mental Ray as my rendering engine and utilized mental ray's Mia_material_x and the native .map file type for my displacement.

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