voice, gamelan, clarinet, flute, swarm intelligence & computer (Max/MSP & Quartz Composer) - quadraphonic installation
kyla is an interactive audio/visual installation exploring the principals of slow shifting textures, sonorities, and space.
The combination of Craig Reynolds 'Boids' flocking algorithm with quadraphonic diffusion offers the controller, situated centrally within the space, the ability to direct the movement of two swarms with samples assigned to each individual member. Once a sample is chosen for a particular swarm, it is divided into 20 particles (each boid represents a fraction of the original sample).
The accompanying imagery is projected onto the floor of the installation space and serves as a representation of the sonic event the controller has applied. Each controllable element of audio (sample choice, individual particle volume, and transposition), results in changes of appearance to the corresponding member of the swarm (image used, transparency, and hue/saturation respectively). This imagery provides a clear indication of how the particular sonic event is moving within the space, and offers the user a visually-conscious appreciation of how a sound changes depending on where it is situated within the architectural environment.
A large series of samples including vocals, Javanese gamelan, children speaking, flute glissandi, and clarinet swells, offer the controller variety in personalizing their experience. The possibility of transposing each sample-particle enables the controller to gain microtonal control over a 40-particle surround-sound interface. Such options offer significant choice to the user and work to enhance the time engaged creating multi-microtonal soundworlds.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?