
fruit bowl -- 2d filters in blender game engine
5 months ago
scene modeled by Dan Wade for
forums.cgsociety.org/showthread.php?f=185&t=309158
I've been texturing and lighting this scene for some time, and now I've decided to try it within blender's game engine.
The custom 2d filters are activated in 3 steps:
1 - bleach, dof
2 - gamma, hdr, ssao, light scattering
3 - levels, vignetting, bloom, edge blur, noise
custom 2d filters created by martinsupitis
vimeo.com/user820647
forums.cgsociety.org/showthread.php?f=185&t=309158
I've been texturing and lighting this scene for some time, and now I've decided to try it within blender's game engine.
The custom 2d filters are activated in 3 steps:
1 - bleach, dof
2 - gamma, hdr, ssao, light scattering
3 - levels, vignetting, bloom, edge blur, noise
custom 2d filters created by martinsupitis
vimeo.com/user820647
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Congratulations.
look for martinsh's 2d filters at blenderartists, they're reaaally helpful when trying to get a scene to look good in the game engine.