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32. fruit bowl -- 2d filters in blender game engine
5 months ago
29. beach demo
7 months ago
25. foc
11 months ago
20. unfinished head
1 year ago
18. replace mesh
1 year ago
13. blender walk test 2
2 years ago
scene modeled by Dan Wade for
forums.cgsociety.org/showthread.php?f=185&t=309158

I've been texturing and lighting this scene for some time, and now I've decided to try it within blender's game engine.

The custom 2d filters are activated in 3 steps:

1 - bleach, dof
2 - gamma, hdr, ssao, light scattering
3 - levels, vignetting, bloom, edge blur, noise

custom 2d filters created by martinsupitis
vimeo.com/user820647

Credits

2 Likes

  • Philippe ROUBAL plus 2 months ago
    Very natural looking. I din't know that such quality could be achieved in the game engine !
    Congratulations.
  • john doe 2 months ago
    Thanks Philippe! :)
    look for martinsh's 2d filters at blenderartists, they're reaaally helpful when trying to get a scene to look good in the game engine.
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