Just a little clip from a game I helped make for a university class. It is an isometric beat-em-up with Rouge-inspired perma-death and randomization. The maps are a series of rooms randomly assembled from a list of designed rooms. Weapon drops are random and they have random power ups associated with them. For the game I was the sole rigger and animator as well as the art director. The game takes place in the character's mind so everything is warped and jumbled like thoughts, dreams and memories, which are popular ideas of post-impressionist painting, which inspired the texturing. The game was made in 10 weeks using Unity 3D (version 3), Maya 2012, and Photoshop

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