This is the second update of this project. I may be switching to every other day due to the length of time it takes to simulate this fluid. Currently I feel that the pour is just about where I want it as well as the thickness of the liquid. The most obvious issue that I am having is that I keep getting these random particles and clumps of particles shooting off into random directions. To counter this (*note* I am currently simulating with these changes) I have increased viscosity added a .001 surface tension, increased stickiness in the bowl geometry to 200, and increased min substeps to 200 with max still at 333. I had noticed the random particles flying out before and prior to starting this sim I added a KIsolate daemon under exclusive links tied to the circle emitter and set to .01s for isolated time. I had hopped this would solve the issue so for the next simulation I changed the time to .0001s to see if that would help. I also previously increased the quality under simulation options from low to high, again hoping that this would solve the issue. I have also increased the resolution of the particles to 50. Hopefully I will have a better update tomorrow evening as I was really hoping to have gotten the hazelnuts Rigid Body Simulations started today. The only thing to do now is set up the next sim and let it go over night.

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