I built this model from a low poly mesh using Maya 2011 then exported it into ZBrush 4R4 for some high poly sculpting. I went from 3000 polys to roughly 15000 polys as my new lowest subdiv. I used a Displacement and Normal map from my highest subdiv of around 15 million polys in ZBrush. I used Headus to create my UVs and painted the textures in MudBox 2012. Finally, the video was composited using AfterEffects CS6.

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