Footage from ZKM (zkm.de), where the work premiered July 31-August 2.

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music, programming, game design - Zachary Seldess
miniature head circuitry and casing design - Brian Kerr
miniature head design and construction - Leonie Weber
embedded language written and performed by - Jesse Seldess

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"A Head of View" is an immersive surround audio/video sound environment in 3D game-space that
can be experienced and altered in real-time simultaneously by several users/players. The
centerpiece of the installation involves a new approach to player navigation and manipulation of
game-space through live video tracking of the player's body movement in combination with the
player's manipulation of a miniature wireless representation of his or her own head.

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