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Unity iPhone tech lead ReJ's presentation at Assembly 2009 demo party.

In depth analysis of iPhone 2G/3G rendering pipeline - not at the level of OpenGL ES, but looking deeper. Understanding what driver actually does, how communication between CPU and GPU is implemented and what data is sent - can help you not only to write a faster and probably better code for iPhone, but also provides an insight in what happens behind the scenes with modern GPUs.

Slides: blogs.unity3d.com/wp-content/uploads/2009/08/Assembly09-iPhone-Learning-GPU-from-Driver-Code.pdf

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  • Snappy Touch 2 years ago
    Excellent presentation! Highly recommended to anyone trying to write high-performance graphics on the iPhone.
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