
Asm'09 seminar: learning the ways of GPU from the driver code
2 years ago
Unity iPhone tech lead ReJ's presentation at Assembly 2009 demo party.
In depth analysis of iPhone 2G/3G rendering pipeline - not at the level of OpenGL ES, but looking deeper. Understanding what driver actually does, how communication between CPU and GPU is implemented and what data is sent - can help you not only to write a faster and probably better code for iPhone, but also provides an insight in what happens behind the scenes with modern GPUs.
Slides: blogs.unity3d.com/wp-content/uploads/2009/08/Assembly09-iPhone-Learning-GPU-from-Driver-Code.pdf
In depth analysis of iPhone 2G/3G rendering pipeline - not at the level of OpenGL ES, but looking deeper. Understanding what driver actually does, how communication between CPU and GPU is implemented and what data is sent - can help you not only to write a faster and probably better code for iPhone, but also provides an insight in what happens behind the scenes with modern GPUs.
Slides: blogs.unity3d.com/wp-content/uploads/2009/08/Assembly09-iPhone-Learning-GPU-from-Driver-Code.pdf
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Snappy Touch 2 years agoExcellent presentation! Highly recommended to anyone trying to write high-performance graphics on the iPhone.
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