This is the meshed version of the full simulation, including the Rigid Body simulation. As with the other video, the speed of the rigid bodies and the detail of the splash are not where I need them to be, but luckily this is only the first rough of the final video. The speed will most likely be fixed in post with Nuke and the detail will most likely be solved with an increase in resolution (although I will look for other options as an increase of resolution always brings an increase in sim time).

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