cmiVFX has released their first video of the brand new Mixamo Series: Luxology Modo. This compact course covers a detailed pipeline between the Mixamo motion capture library, modo and the unity gaming engine. The Mixamo mocap library gives life to the amazing modo static models. Motion capture can be a tough topic. Raw mocap can be difficult to apply and adjust, but it is a necessary evil. This lesson is highly detailed and specific to Modo. After your Modo character has motion, then it is time to go into Unity for some gaming. Much of the instruction in this lesson is not documented anywhere else. Oliver Barraza will take this excellent cowboy mesh (Roderick Weise) from Modo into Mixamo. There in Mixamo the mesh will be rigged and applied with a skeleton and weights. Now back into Modo where weight corrections to the skinning are completed. After motion capture has been applied, Oliver will cover actors, actions and poses in modo. Finally, all necessary settings are covered to take this character to the Unity Game Engine. View this lesson now if you are ready to infuse life into your model.

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