In addition to full skinning support, users can optionally reduce the skinning complexity of a rigged mesh by using BoneLOD. BoneLOD can be set to remove a specific number of bones for a LOD. Optionally, it can be run as a fully automated process, that removes bones which does not influence the result much.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…