Garden Of Eden // Rule 110 is an animation in which generative shapes are continuously created, starting from a cellular automata.

As complexity emerges from a few simple mathematical rules of a cellular automata, a narrative arises in the form of abstract shapes. The shapes slowly evolve into self-organising structures that bend and fold until duality appears. Chaos and symmetry. Organic and synthetic. Increasing complexity and finally dissolution in space.

Created by: Peter Curet (
Sound design in collaboration with Yiannis Tsirikoglou and Eventless Plot (

Created using Processing and Marius Watz's ModelBuilder library (
Rendered using Joons Renderer (

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…