As a follow on from my earlier and simpler series of tutorials on Green screen compositing in Blender 2.65, here is the more advanced sequel.
The series covers topics such as:
Combining Multipal Keying Nodes (Multi-Pass) into one matte
Treating Hair or edge mattes separately to the core of the matte
Managing Core and Holdout masks in Blender and tracking them to follow moving objects
Creating a Light Wrap to mimic the rim/hair lighting.
This particular tutorial covers the creation of a light wrap/rim light/hair light effect to help integrate two plates together following the keying process
The footage used is courtesy of the Creative Commons, Blender.org, Mango Open Movie Project
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