
Destruction of XSI Man Head
3 months ago
Just a collapse test using ICE.
1. Pre-shatter the head using "XSI Shatter v4" plugin by Michele. Make a group of the fragments.
motionblur.it/
2. Create an empty point cloud.
3. Create a non-simmed ICE tree and bring in the "Emit SRT matched instances" ICE compound by Andy.
andy.moonbase.net/
4. Supply the fragments group to this compound and tweak the collision size, etc.
5. Create a simmed ICE tree on the same point cloud and add Simulate Rigid Body node plus some forces like gravity.
6. Playback.
The whole destruction is divided into 4 to 5 separated simulations so that they start to collapse on different timing. Thus no interaction each other between the simulations.
Hmmm, not very good.... I want Volume Breaker for XSI....! Please Cebas!
cebas.com/products/products.php?UD=10-7888-33-788&PID=60
1. Pre-shatter the head using "XSI Shatter v4" plugin by Michele. Make a group of the fragments.
motionblur.it/
2. Create an empty point cloud.
3. Create a non-simmed ICE tree and bring in the "Emit SRT matched instances" ICE compound by Andy.
andy.moonbase.net/
4. Supply the fragments group to this compound and tweak the collision size, etc.
5. Create a simmed ICE tree on the same point cloud and add Simulate Rigid Body node plus some forces like gravity.
6. Playback.
The whole destruction is divided into 4 to 5 separated simulations so that they start to collapse on different timing. Thus no interaction each other between the simulations.
Hmmm, not very good.... I want Volume Breaker for XSI....! Please Cebas!
cebas.com/products/products.php?UD=10-7888-33-788&PID=60
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