
Real-time(ish) Software Raytracer test 2
3 months ago
Fixed the z-ordering issues thanks to an article by Iñigo Quilez (that guy's a genius), optimized the octree traversal algorithm and added a precalculated AO factor to spice it up a bit more ;)
By the way, each tile in the image is calculated in parallel. In this video there are 4 rendering threads and the main thread.
Oh, and there's no hardware acceleration of any kind :)
Camera model is still completely wrong, but it looks kinda alright :P
By the way, each tile in the image is calculated in parallel. In this video there are 4 rendering threads and the main thread.
Oh, and there's no hardware acceleration of any kind :)
Camera model is still completely wrong, but it looks kinda alright :P
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