This is me playing around with the old Ecosystem engine. It is a sprite-based animation tool built with openFrameworks. It uses an XML file and folders of sequenced DDS textures. The XML files contain bezier curves that the sprites travel upon. They are also influenced by "forces", currently "intensity" and "wind". The wind can blow them off their course, and the intensity influences how fast they travel along their paths. The user can add bezier curves to a particular sprite class by first clicking on it and then adding points to it by clicking on the screen. The control panel on the left lets you load different XML files, play with the "forces", and turn on and off the log.

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