This is work done on R.I.P.D. from 2011 to 2013. Over the course of the project my job title changed several times as departments finished their works and I rolled on to the next phase of development. I original did rudimentary R&D, built all the shaders for the show, did several fx libraries for the show including car crushes, store front, general impact dust, and cheap rebar setups. Through out the show I maintained/optimized/bug fixed the pipelines for crowd, vector displacement, look development, FXs, and Lighting.
Currently for Percy Jackson 2 I optimize lighting scene across several teams as the show completes.
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