
Time Donkey Postmortem
3 months ago
We get together to discuss Time Donkey from a development/management point of view. What went well? What could be improved? We get fairly technical in places, but most of this is pretty high level.
Sorry about the audio loudness--the microphone on the Flip video isn't the greatest, and it's a little hard to hear at times...
Sorry about the audio loudness--the microphone on the Flip video isn't the greatest, and it's a little hard to hear at times...
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Previous Week
- Aras
We have a "scene token" that can be put into three modes: Need to Pull, free for taking, and in use, to organize who gets to access the scene. We've found prefabs to be a pain to work with, in general.
For locks we use a "Project Notes" Unity editor window that lets everyone type in a one-liner, which gets highlighted for everyone else. Looks like this: dl.getdropbox.com/u/173540/Unity/Project%20Notes.mov