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Seven artists and one developer flew into Amsterdam from all over the world to meet for one week for the Preproduction Workshop for project Durian.

This is a rough and overlong edit of some of the footage we shot throughout the week.

durian.blender.org

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  • Satish Goda 2 years ago
    Awesome.... You guys rock.... have fun and have a blast working on Durian... :-)
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  • That's really nice to watch the development of the movie and see the team working, that's really good for us the users.

    :)
  • Alfoncio 2 years ago
    Exactly why I pre-purchased the DVD, we will be able to see elements of production along the way and find out exactly how the cogs move on the machine known as Durian.
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  • Js Guillemette 2 years ago
    Can't wait for the production to start! Good luck guys :D
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  • Simone Tosti 2 years ago
    I feel we'll see amazing stuff coming out from this project...
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  • Dick Nixon 2 years ago
    these vids are great fun :) take a peek into the creation of the movie and all you people enjoying the time in amsterdam...
    best regards to the whole team!!! YOU ROXX!

    keep those vids coming! :)
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  • Juan Pablo 2 years ago
    I would like to work with Ton some day in the future, but it is really hard to understand him! :P
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  • Wray Bowling 2 years ago
    @Ton: I only just recently understood how projector screens work. They're a lot like the cord that is on blinds, so it depends on the angle you pull it at. Pulling forward makes the screen catch on a little rolling toothed wheel, and pulling straight down releases it from that wheel.
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  • Peter Atkinson 2 years ago
    Keep it up guys. You in part fuel my want to direct movies. Thanks!
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  • Benjamin Bailey 2 years ago
    lol, great stuff. :) Way to go, Nathan. :D And nice "Singing in the Rain" whistling lol
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  • Benjamin Bailey 2 years ago
    Yes, I have found that the hair physics simulation is very painful. I tried to use it for a very short animation, but I had a lot of issues with it. (going though the head.) Besides that, I highly recommend implementing a Colorband-like weight system for the hair - because manually painting the hair for a head is painful work. :) But thanks for Blender, and I look forward to new improvements!!! :D
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  • Uploaded Sat September 05, 2009
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