This video shows how Escher 2.5D shader GLOSSY may be used to add extra touch to a regular comp. The Normal pass used is an unfiltered image with 3x3 supersampling, so it practically won't produce jaggies when comped. Escher shader GLOSSY is multi-threaded and highly vectorised, its unseen interactivity allows compers to focus on eye candy making. As GLOSSY uses importance sampling and pre-filtered samples, its amazingly high quality glossy shading will certainly impress you.

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