This is a showcase of some of the work I've produced in my 2nd year at the Univeristy of Lincoln. I have been creating 3D environments and assets for video games as well as the set used in my short animated film.
All models designed, created and textured by myself using Maya 2013 and ZBrush. The Witch House game level uses the Unity engine. (Except for the "Norman" character rig used in The Bathysphere animation)
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