Here is a preview update of the cellular procedural node I've been working on for Mari 2.0. This is an implementation of the Worley cellular noise function normally found in all CG procedural shading packages. The current implementation will output F1, F2, F2-F1, F1*F2, and F1+F2/2. F1 or Feature 1 which are the cells and F2 or Feature 2 which are the cell cracks. Along with the output type you can set the various distance types associated with Voronoi diagram distance types. It supports the Real distance, Squared distance, Manhattan distance, Chessboard distance, and the Chebychev distance type. Its fully integrated into the blending modes of Mari so it can be blended down into various other shader modules or even baked down into texture for output.

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