This is one of shot on my Thesis.

Water and splash simulation - Naiad
Ocean noise - HOT deform with Houdini
Secondary water falling- Houdini Flip and particle
Rope simulation - Houdini wire solver and spring
All shading, lighting, rendering with Houdini
Glass water drop - particle simulation with Houdini
Flag simulation - nCloth with Maya
Ship Model - I followed Digital Tutors and just little modified

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