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1. Augmented Reality Business Card - Avatar Concept
2 years ago
You can find the application running here. There's also a marker for you to print in lieu of one my real business cards.
burtonposey.com/thecard

The augmented reality avatar concept for the business card provides a way to provide potential clients and associates a way to get past the logo and brand and get to know the people. You could just as easily include hobbies or little known facts for yourself or an employee.

This is an idea I'd been kicking around in my head since February. I wanted to find a way that a company could deliver a catchy identity for themselves. Avatars, be it the Mii's on the Nintendo Wii, or an Xbox Live Avatar, have become extensions of the people who use them.

Special thanks to the Papervision team for the recent rev 911 of Papervision. With it, I was able to resolve issues I had been having for several months that prevented my avatar's animations from importing properly.

-Character was modeled, unwrapped, rigged, weighted in Maya by myself. Animations (idle, wave) done by Jason Barnes.
-Texture created in Photoshop (Ambient Occlusion maps overlayed from Maya) by myself

Credits

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  • Jason Barnes 2 years ago
    yeap. definitely awesome to see first hand. this technology is wild. glad to be a part of it, burton.
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  • Michael Fidler 2 years ago
    It's a great idea. Love it!
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  • Amazing idea.
    Did you use dae animation Flar class or the DAEMC2 class?
  • Burton Posey 2 years ago
    I used the latest ( Papervision3D_2.1.920 ) release of Papervision. In that version they have (working) support for dae animation. If you have clips defined you can tell that version daeObject.play("clipName");

    I had trouble getting the dae models to parse correctly using DAEMC2. It did not seem to like my models that I exported from Maya 8.5. The new version of DAEMC2 will be broken by the new papervsion version.

    Let me know if you need more details. Take care.
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  • Oh gosh yes it would be amazing if you could just explain with a sample code the way you successfully load, play then render the animation.

    I am stuck at this point for a moment because I use the FLARToolkit as a base and animation as for result to generate errors during the creation of the swf.

    So it would be astonishing if you had time to explain it :)

    Take care.
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