
Come Closer
2 months ago
Come Closer (2004-5) uses wearable technology and collaborative interaction to explore and challenge our sense of personal space and proximity to others. Participants in the piece become acutely aware of each other; aware of their presence in both physical and virtual space. They are encouraged to probe and investigate the boundaries that define our personal space, to test them and to cross them. Interaction is defined entirely by people’s position in a room, and the distances between them and others.
squidsoup.org/comecloser
squidsoup.org/comecloser
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