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This comes from an article I wrote about realtime cellular texturing. These are some of the experiments I played around with once the serious stuff was over :)
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  • moka 7 months ago
    how is this made?
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  • renderheads 7 months ago
    I'm not sure what you mean, but this is created by a program I wrote in C++ using DirectX9 and pixel shader 2.0 graphics hardware.

    The basic algorithm is 2D voronoi/cellular texturing, however I came up with a bunch of my own distance functions... then each frame is converted into a normal map and lit using a point light and phong shading with a weirdly coloured light source. If you'd like to know more about a particular aspect I can go into details on that.

    There is source code and an executable up at: renderheads.com/portfolio/shaderx5/

    however it doesn't really contain these experimental equations and rendering styles... just the basic voronoi cellular technique and a few other funky equations I was experimenting with.
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