This is a piece made for the 2013 Hope Awards. Using an existing character and premade animation library, we are able to produce pieces like this as a single day's work, for a single artist. We model, rig, and texture in Maya. We animate in Motionbuilder. We render in Mental Ray via Maya & Muster.

I managed the production; modeled, rigged, and textured the character;set up the non-linear animation file, to be used by the animator; and contributed to the animation library.

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