This video tutorial demonstrates how to use a low resolution model and a displacement map image to recreate a high-res Zbrush sculpt in Maya using mental ray displacement. We cover subdivision approximation nodes and adjusting the textures alpha gain and alpha bias.

Author: Leo Covarrubias

Software: Maya, Zbrush

cgbootcamp.com

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…