Supercomputer Simulator, 2012. Steel, instrument cart, LEDs, electronics. Conor Peterson.
Supercomputer Simulator takes the form of a computer equipped with a low-resolution monitor fashioned after a Lite Brite. The simulator perpetually shows a simple 3D geometric form, a reference to early Cray supercomputers, but otherwise offers no input or output. The animation is generated in real time and the speed of rotation varies periodically. While in motion the 3D form is relatively easy to apprehend but during the slowest part of its cycle the scene degrades into a gridlock of flickering pixels.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?