
Caustic Graphics Global Illumination Demo
2 years ago
This is Caustic's latest interactive demo of "true" global illumination using the CausticRT platform with Brazil in 3dsMax. Its a fully ray traced interior living room scene with 2,080,957 polygons, and outdoor and indoor lighting that includes classic 3D geometry such as the Stanford Dragon & Bunny. The poly count for each of the objects are as follows:
Bunny: 70K polygons
Dragon: 800K polygons
Buddha: 1M polygons
Interior: 22K polygons
The 3dsMax ActiveShade window resolutions are: 400x300 & 800x600
Bunny: 70K polygons
Dragon: 800K polygons
Buddha: 1M polygons
Interior: 22K polygons
The 3dsMax ActiveShade window resolutions are: 400x300 & 800x600
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