Here's a quick sketch I did today.
The point was to try out a few techniques to drive particles using TurbulenceFD.

So here's how it goes:
First, I used standard particles with a bit of wind and turbulence to drive them. Then I used the particles as emitters for smoke voxels.
After that I used the smoke itself to drive the particles. Just to mess with your heads.
Then just shading and adding lights as the particles to create the hotspots and light my smoke.

Neat stuff! Gotta try some more of this. I really like the way particles (standard, X or TP) can be used with TurbulenceFD to create some pretty unique looks.

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