My Show reel for 3d Game Art.

The character was created using Maya and texturing was done using photoshop with plugins. The render was done in real-time with Marmoset toolbag

Used 3ds max to model the main parts of the level design. Maya was used to model the circular "Cryo room" with the cryo pods. Texturing of the complete level was done with Photoshop.

Parts of the level design make use of modular elements.

The rendering of the level was done in real-time using the Unity Game Engine.

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