Here we have a game in 64 pixels and 2k of RAM! It's my entry in the Ludum Dare MiniLD #42 game contest.

The idea is that you must destroy a planet by firing at it whilst on a collision course. The planet is much bigger than your spaceship and will crush you if you don't clear a path in time. Your helmsman will re-align the ship for another pass if you successfully fly past it. Once the planet has been completely demolished, you win.

The controller is an old NES controller and the display is an 8x8 matrix of red LEDs. All the code (source) is in the Arduino's dialect of C++ and can be downloaded from Github. Wiring information is in the comments.

Source code is on Github, here:

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