This is a walk-through of Marmoset Skyshop, a comprehensive suite of shaders and tools for image-based lighting and rendering in Unity.
For more info visit: marmoset.co/skyshop
In the tutorial we will walk you through the process of importing an HDR panoramic image into Unity, processing it into lighting data using Skyshop's convolution tools, and using the resulting cubemaps to light Marmoset materials in a scene.
Also covered is the use of direct lights along with image-based lighting, managing multiple skies in the same scene, and an introduction to the glass shader.
View Skyshop in Unity's Asset Store: assetstore.unity3d.com/#/content/8880
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