More pixels ever UDP

More pixels ever UDP

postspectacular

code.google.com/p/toxiclibs/source/browse#svn/trunk/toxiclibs/src.net/com/toxi/net

One of the first tests for a new networked multi-screen library similar to Shiffle's MostPixelsEver project. I've decided to use UDP instead of TCP and only request for clients to send a heartbeat every x seconds to confirm they're still there. Once the desired number of clients have connected initially, the server will not care if clients drop out again and will continue to send frame update events until all registered clients have disconnected. That way the animation continues for all other clients and clients which dropped out temporarily can be coded in a way that they can catch up with the rest upon re-connecting...

Get started for free

    PricingContact salesWatch demos

24/7 customer support

Our customer support team is available to help 24/7. Enterprise members also receive dedicated account managers and a guaranteed uptime SLA.

© 2026 Vimeo.com, Inc. All rights reserved.

Terms
Privacy
Your Privacy Choices
U.S State Privacy
Copyright
Cookies