(Music credit: Hannibal by Caribou)
Selected shots showcasing my VFX and R&D work performed at Animal Logic, Fuel VFX and Dr. D Studios.

00:06 - Coca-Cola: The Polar Bears // water simulation R&D/FX on Houdini + whitewater shader for PRMan
00:14 - Coca-Cola: The Polar Bears // water simulation R&D and shot setup.
00:23 - Nike Flyknit Lunar One+ TVC // look development, knitting effect and wire simulations on Houdini.
00:36 - Coca-Cola Puffin TVC // look development, contained fluid simulation R&D/FX on Houdini.
00:45 - The Hunger Games: Catching Fire // look development and character FX on Houdini.
00:49 - Iron Man 3 // "Data cube" hologram FX on Houdini, shaded, lit and rendered in Mantra.
00:58 - Prometheus // Character FX: replicating the "Engineer" FX across the orrery sequence, lit and rendered in Mantra/Houdini.
01:08 - Happy Feet Two // Krill swarm background: volumetrics and particle simulation, lit and rendered in Mantra/Houdini.
01:19 - Happy Feet Two // Opening sky, low hanging clouds and depth fog: volumetrics modeling and animation, lit and rendered in Mantra/Houdini.
01:33 - Happy Feet Two // Low hanging clouds and depth fog: volumetrics modeling and animation, lit and rendered in Mantra/Houdini.
01:45 - Coca-Cola: The Polar Bears // Footprints FX on Maya.
02:16 - Optus It's Possible TVC // Kinect and LIDAR data processed with Houdini. Shading and rendering in Mantra/Houdini.
02:25 - Coca-Cola: The Polar Bears // Snow wisps and storm, particle simulations on Maya.

*** Video updated on 29/10/2013
*** added The Hunger Games: Catching Fire clips
*** added Polar, Coca-Cola logo clip

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