In an interview at What Design Can Do 2013, Pedro Reyes spoke about generating group activities and bringing people together.
Mexican artist and designer Pedro Reyes is interested in how an object is able to trigger an activity and how an activity can result in an object. At the 2013 What Design Can Do conference he elaborated on a few of his projects that bridge the gap between art and psychology.
Currently Reyes is working on a project, which transforms weapons into musical instruments. “Weapons produce fear and suffering in the world and music does the exact opposite”, says Reyes. His project seeks to look past the physical transformation and explore the psychological impact and social effect on people who have suffered violence and distress due to weapons.
If we are going to fight back violence, we have to start with art, says Reyes.
From violins to flutes and drums, Reyes extracts sounds from various pieces of metal and creates an orchestra of instruments.
Looking at social upliftment in a playful and metaphoric way, Reyes’ Sanatorium project creates a space where people are able to discuss their lives through a game. People are able to have two or three sessions depending on their problem where they partake in a game in order to view their problem in a different light.
My projects combine games involving interaction, psychology and sculpture with a therapeutic aim and outcome, says Reyes.
He further spoke about his Museum of Hypothetical Lifetimes, which encourages people to become curators and exhibition designers for their own lives. “I believe this project opens a space for human connection”, says Reyes.
View more inspiring videos like this one at designindaba.com/video
Designindaba.com hosts hundreds of videos of speaker presentations and interviews and world design news. Updated daily, its content features the most cutting-edge design thinking and the work and ideas of the world's industry leaders in all the creative fields.
Design Indaba is a multi-tiered platform committed to a better world through creativity. Established in 1995 with its flagship conference, it has evolved into a multidisciplinary experience that now consists of the globally acclaimed annual Design Indaba Conference, Simulcast, Expo and FilmFest, as well as a host of parties, performances, training workshops, design projects, community initiatives and publications.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?