This is a research I'm doing with Maya fluids for a tornado shot we are working on here at Criar VFX
It has two fluid containers and its emitting from a rigged tornado object plus two more donuts emitters on the base. It has 3 voxel fields.
OK, I added 2 nParticle systems and two more fields to drive heavy debris (larger squares) and lighter debris.
I will be updating this video as i get better results.
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