1. Children
Modeling*-Maya
UV’s- UV Layout
Texturing- Mudbox, Photoshop, and Corel
Rigging*- Maya with use of Advanced Skeleton.
Posing- Maya
Lighting- Maya
Rendering- Vray
*Foreground hand and milk carton modeled by Caitlin Kennedy
*Facial Rig by Chris Fischer. Weights by Chris Fischer, Jackson Turcotte, and myself.
In Art Room Scenes Poly count: 1.7 million faces. Forced to manually subdivide the scene to take advantage of Vray's time-saving proxy process. Additionally, poly count does not take into consideration the heavy use of instancing throughout the scene and geometry that is out of frame.
Posed Poly Count: 50,000 faces
Texture budget: Textures ranged from 1/2K to 4K depending on size and prominence of the object. Size rendered evaluated using a tiled exr format system so that the textures evaluated for rendering were only as large as any scene demanded they be.

2. Patrick Stewart
Modeling-Maya
Sculpting-Zbrush
UV’s- UV Layout
Poly Count: Base Model 10,000 faces, Sculpted Model: 10.6 million faces

3. Art Room
Modeling-Maya
UV’s-Maya and UV Layout
Textures-Maya (procedural), Mudbox, Photoshop, and Corel Painter
Lighting- Maya
Fur Simulation- Maya (on the pipe cleaners)
Rendering- Vray
Some children’s art done by various actual children.
Poly count and Texture Budget: See "Children"

4. FT-17
Modeling-Maya
UV’s- Maya and UV Layout
Texturing (Bump Map)- Photoshop
Poly count: 460,000 faces
Texture Budget: 125 KB.

5. Halteclere’s Office
Modeling-Maya
Sculpting-Zbrush
UV’s-Maya and Zbrush
Lighting- Maya
Rendering- Mental Ray
Poly count: 400,000 faces including faces off-screen

6. Dinner
Modeling-Maya
Sculpting-Zbrush
UV’s-Maya
Textures- Mudbox, and Photoshop
– textures created from scratch without the use of photographs-
Lighting- Maya
Rendering- Vray
Poly Count: 8,000 faces
Texture Budget: 450 MB

7. Sextant
Modeling-Maya
UV’s-Maya
Textures-Photoshop, and Corel Painter
Lighting- Maya
Rendering- Vray
Poly Count: 35,000 faces
Texture Budget: 43 MB

8. Figure Sculpture Work
Everything

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