Screen space ambient occlusions on the GPU using GLSL, OpenGL and C++. Seems everyone is doing this these days... but i just had to try it out for myself....

This demo is my first attempt and still has halo problems with the obvious occlusion flickering. A blur pass would also greatly improve the final result but I kind of like this raw rough look...

Hardware : Macbook Pro 2.8 Ghz Nvidia GeForce 9600M GT

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