This is a trailer showcasing the gameplay prototype for my interactive animation project.
Two screen's are projected on a wall with a beamer.
The top screen serves as the canvas for the animation and the lower screen as the canvas for the platform game.
Different actions like picking up objects in time, surviving a wave of enemies and a few other player based actions will trigger different paths through the animation, making it a non-linear experience.

By Ian van Kempen

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