This is our second installment of our Kinect-controlled, virtual reality experiment, using the greatly anticipated Oculus Rift.
It's a simple virtual reality environment built in Unity 3D with our own interactive framework. It allows us to use the Kinect to trigger two audio loops and apply basic effects using Max/MSP.
This experiment features a 'Human space UI' which is an interface that is constructed around the user and built in such a way that it takes into account natural range of motion of the user. In the initial experiment you will notice the sliders are linear which lead to overreaching and were uncomfortable. In this Human space UI it is constructed on a spherical surface which feels more more natural and more comfortable.
For more information on our work:
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?