
SCOPE - Augmented Reality Toys.v3
2 months ago
Soundtrack: Daft Punk - Tron Legacy Theme (remix).mp3
Using tangible traditional toys to enhance augmented reality in games and causual play.
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of videogame concepts mixed with the real world. For example, a child's bedroom could become a natural battleground for play.
Frantz Lasorne
L’École de design Nantes Atlantique
Using tangible traditional toys to enhance augmented reality in games and causual play.
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of videogame concepts mixed with the real world. For example, a child's bedroom could become a natural battleground for play.
Frantz Lasorne
L’École de design Nantes Atlantique
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Daniel I had an idea quiet similar, this is absolutely realistic... This would be a nice prototype to develop. But now I need some time to do some other prototypes ;)
really great work on this project ^^ KEEP IT UP!!!
Ahah this is the tricky part ;)
I am not detecting the toy shape... I modelled the exact same toy in 3D, and then I made a real time occlusion using the Z buffer properties.
In fact the 3D virtual toy is at the exact same position of the real one but you don't see it... It's only to do a correct mask...
Hope, this explanation is clear ;)