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Using tangible traditional toys to enhance augmented reality in games and causual play.

SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of videogame concepts mixed with the real world. For example, a child's bedroom could become a natural battleground for play.


Frantz Lasorne
L’École de design Nantes Atlantique

Credits

20 Likes

  • Michael Fidler 2 months ago
    This would be great for tradition D&D or Warhammer 40K. You know, the tabletop versions, with actual dice:) Who knows, maybe this could bring them back to the table again!
  • Daniel M. 18 days ago
    had the same initial thoguhts when i watched v.1 of this "series". i think it would be a good idea if one placed codes all over the table in a certain pattern, so the tracker can identify the basic "grid" of the gametable and then lay a 3d-terrain over the hole coded table. for your personal UI one could use extra ARcodes lying directly in front of you like a dashboard where you can choose your different commands.armys then could additionaly be commaned by your finger movements tracked via a special colored thimble..... :D but as i am new to AR i'm probably thinking a bit to unrealistic for now.
  • Frantz Lasorne 3 days ago
    You are totally right Michael about Warhammer 40K, I think it could really improve the immersion of players with virtual effects over the real table... and could also guide the player through the massive rules and make it simpler...

    Daniel I had an idea quiet similar, this is absolutely realistic... This would be a nice prototype to develop. But now I need some time to do some other prototypes ;)
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  • Flash Jockey 5 days ago
    how the hell do you detect the shape of the toys so that the part of the gun which is behind the toy, becomes unseen????

    really great work on this project ^^ KEEP IT UP!!!
  • Frantz Lasorne 3 days ago
    Thank!
    Ahah this is the tricky part ;)
    I am not detecting the toy shape... I modelled the exact same toy in 3D, and then I made a real time occlusion using the Z buffer properties.

    In fact the 3D virtual toy is at the exact same position of the real one but you don't see it... It's only to do a correct mask...

    Hope, this explanation is clear ;)
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