Visit my website here!:

Hey guys, just put together a quick video just approaching the simplest way to create proxy meshes for using with FX. Usually a problem you run into is if you're doing fluid sims with complex geometry that's multiple parts or open surfaces etc. Getting particles or fluids to interact with the geometry becomes a pain and can cause errors or max out simulation times.

So this approach allows you to create a Level-Set inside of your scene of your mesh, which is clean and efficient and allows particles to run over surfaces or interact effectively with it!

Visit my website here!:

PS... I totally forgot to give a plug to Toby who came up with this approach! Blatantly stole the idea from Toby ( Check out his work, plenty of amazing FumeFX and other great vfx work on his site!

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