Venation System - HDK version - demo
I confess I'm having a lot of fun with this venation system.
The algorithm to generate the tree structure is quite heavy cause it relies upon two nested loops (for each seed, search for the closest root).
So I decided it was about time to learn a bit of HDK and implemented a prototype in C++.
This version is about 30 times faster and allows a real time feedback for structures way more complex than the OTL version.
In this video I am illustrating how to use this sop node to create a tree and paint venations on a polygonal head . Just for fun.

The venation algorithm is based on this paper by Adam Runions:
algorithmicbotany.org/papers/venation.sig2005.pdf

If interested in a way less accurate explanation of the algorithm visit my blog:
pepefx.blogspot.com

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