Video games are emergent systems with their own particular internal relationships. This animation mashes up and deconstructs game spaces taking on a multitude of forms, from scrolling on one axis to several separate screens. The blocky 2D grids plasticity is emphasized through a reduced color palette in order to favor formal representation of early video games against the photorealistic, logically consistent 3D game spaces of recent years.
animation by s-ara
(\ /) music by Cheapshot \\\ zOMG!!
( . .) cheapbeats.net
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?