Here is a look at a tip submitted to blendernation.com by user mifth. It illustrates how to sculpt hard surface features as in Zbrush. I added a method to reduce poly count and still get comparable results.

Here is a link to the original post by mifth on blendernation: blendernation.com/2013/04/08/trim-brush-in-blender-like-in-zbrush/

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